A World of Winds
Prominent Small Gods
The Ancient (NG, repose>ancestors): A small god reflecting the Gentle God, The Ancestor represents the past of all Humynkind. it is frequently invoked in funeral rituals.
God of Coins (LN, travel>trade): A small god reflecting the Sky. Spread by traveling merchants, the God of Coins is often sworn on when conducting business with strangers. In addition, a group of cavaliers dedicated to following the faith have formed the Order of the Coin. The group is one of the most trustworthy and widespread organizations on the continent, dedicated to protecting caravans and trade routes. They’re also a very expensive organization to have on your side.
The Three-Tailed Rat (CN, trickery>thievery): A small god reflecting the Laughing God. Not the only god of thieves by a long-shot, but the only one with a truly international fellowship of sanctified rogues to serve it.
Chandra (CG, healing>restoration): Originally the healer god of the Kromus Clans, Chandra prohibits her healers from restricting their care to factions on either side of a conflict or border. As such, the faithful of Chandra are well known all over as competent and faithful healers. They aren’t shy about demanding respect for their services, either.
The Mandate (LN, community>home): A god of kings and rulers reflecting the Guardian. The Mandate is a god of national sovereignty and social hierarchy. It’s naturally not the most popular god among the lower classes/castes, but where the ruler worships the Mandate, a lot of money is usually spent to promote the worship of it.
Asiros (LG, Glory>Heroism): Reflects the Soul moon. One of the three official gods of the Tasmin Empire, Asiros represents heroism. He is the war-god of the Tasmin Empire and reflects the commitment to a cause. The Paladin Order of the Shrew seeks glory in standing up to deadly opponents, much like the shrew fights the scorpion.
Malaman (LG, Protection>Purity): Reflects the Guardian. One of the three official gods of the Tasmin Empire, Malaman represents judgement. In addition to the courts, the inquisitors that root out crime and corruption typically worship Malaman.
Dhulamur (LG, Nobility>Martyr): Reflects the Spirit Moon. One of the three official gods of the Tasmin Empire, Dhulamum represents redemption. Her worship is encouraged on the exile colonies in The Fens as a way for criminals to find their way back into the good graces of society. The repentance required by Dhulamur make her the least popular of the official gods.
Oroguth (LE, Artifice>Toil): The cities of the Western Desert were built by the slaves of Oroguth. After the heretic gods were defeated in the crusades, the remaining clerics of Oroguth fled with their slaves to the secret places in the cliffs of the desert. There are rumors of a labyrinth under the city where they still hide.
Rudwa (NE, Magic>Arcane): Her followers say she was the cause of the awakening in the Western Desert. Her detractors say she’s a lying demon-goddess that brings only suffering. Her victims go, “AHHHHHHHHHHHHHHHHHHHHHH OH PLEASE NO!” So her detractors have at least half a point. At any rate, she’s probably the most powerful evil god on the continent. Her followers search and collect magic items from ages past and horde them for an eventual revenge against the forces that drove her followers from power. She claims joint dominion over the Western Desert with Oroguth. There were other evil gods in the desert before, but now only the two are believed to have followers.
Antar (NG, Nobility>Leadership): Reflecting the Spirit Moon, the worship of Antar was promoted by Queen Selyida after she led the western cities in a revolt against the Tasmin Empire. Whether through a chaotic rebellion or establishing a new regime, people pray to Antar to bless their queen with wisdom and conscience.
Rauna (LG, Weather>Storms): Rauna relects a particularly violent side of the Mystic. Head of an extensive pantheon, the Storm Goddess is believed to have instituted the laws and customs that define Kromus society. She’s also the most prominent in Kromus stories about forming the pantheon and defeating mythical enemies.
Emil (CG, Sun>Light): Reflects the Sky. Emil is a relentlessly cheerful and positive god. He tends to act impulsively and get concerned with areas not necessarily his business. He’s said to be in love with Rauna, but knows that their difference in outlook would make a marriage a poor idea.
Broog (CE, Madness>Nightmare): Clerics of the Laughing God say the Aspect had nothing to do with Broog, and that its power must come from something else. If believed, that has some disturbing implications. Fortunately, they aren’t the most reliable clerics. Broog warps and twists what other gods have made. Birth defects in humans and cattle are often blamed on Broog, and the unfortunates born so are often killed before the evil can manifest. There are few active followers of Broog, although stories of mad cultists are a staple for Kromus Clan bards.
Quahil (CG, Water>Oceans): The most worshiped god in the Ormward, Quahil is the god of bodies of water, including lakes and rivers. He is one of the more violent reflections of teh Gentle God. The Great Orm that rises to the defense of the Ormward tribes is believed to be an avatar of Quahil. Quahil has a bad reputation as a bloody and brutal god based on the tradition of sacrificing the evil and oppressive by drowning. Granted, in the theology of the Quahil faithful the drowning purifies and releases the corrupted souls to prevent their eternal torment in a hell-afterlife, but that perspective isn’t appreciated by the invaders being drowned.
Iku (CG, Liberation>Revolution): Reflects the Sky Aspect. A god of change and freedom, Iku is usually represented as an androgynous figure that can take on the role of any gender or sexuality as the legend requires the god to. Even the pronouns shift from telling to telling. Iku is the most common god worshiped by Equality, the group that works to overthrow the caste system. For that reason, Iku worship is either banned or highly suspect in all nations with a caste system.
Kuzu (N, Plant>Growth): Reflects the Gentle God. Depicted as a giant shambling mound , Yal Holom is the god of the jungle. Worshiped mainly by the smaller societies of Ormward that haven’t settled in Xochictun, the priests of Yal Holom promote the concept of harmony with nature. Settlements are often constructed on and among the great trees rather than chopping them down.
Yal Holom (CN, Animal>Fur): Where Kuzu is a god of harmony, Yal Holom is a god of predation and destruction. Reflecting the Guardian, Yal Holom worship is a brutal practice of survival of the fittest, with the fittest being defined as the top predator. Depicted as a cyclopean ape, Yal Holom is said to side with the evil Tziteotal as often as with the good Quahil.
Tzitzimitl (NE, War>Blood): The Ormward is full of people who would be oppressed elsewhere in the world. Most of them embrace the general Ormward culture of defensive isolation, but some people have a hatred of the outside world. Those people gravitate towards the worship of the Blood Goddess Tzitzimitl. Where Quahil wants the sacrifice of the evil to purify them, Tzitzimitlrequires the sacrifice of all captured enemies. The worship of Tzitzimitlis suppressed within the Ormward as well as without, as the rest of the Ormward population sees it as dangerous and destabilizing (as well as evil). There are more than a few Equality members who worship Tzitzimitl.